Old: public bool cpp_rayMeshToleranceIntersect(pointF& rayOrigin, pointF& rayDirection, fix float[] verts, int vc, fix int[] triangles, int tc, TransformF transform, pointF& ip, int& triangle, angle tolerance, pointF& cameraLoc); New: public bool cpp_rayMeshToleranceIntersect(pointF& rayOrigin, pointF& rayDirection, fix float[] verts, int vc, fix int[] triangles, int tc, TransformF transform, pointF& ip, int& triangle, angle tolerance);
Old: public bool rayMeshToleranceIntersect(pointF& rayOrigin, pointF& rayDirection, fix float[] verts, int vc, fix int[] triangles, int tc, TransformF transform, pointF& ip, int& triangle, angle tolerance, pointF& cameraLoc) { New: public bool rayMeshToleranceIntersect(pointF& rayOrigin, pointF& rayDirection, fix float[] verts, int vc, fix int[] triangles, int tc, TransformF transform, pointF& ip, int& triangle, angle tolerance) {