Instead of streaming the entire full-resolution texture when saving, we now have the option to simply stream the original texture URL together with a lower resolution version of the texture, resulting in a significantly smaller cmdrw file. If the texture is still present on load, it will be used. If not, the streamed lower res version will be used.
Removed: public Int wantedRealtimeResolution = null; Added: private Int _wantedRealtimeResolution = null;
Added: private bool allowDownsample = true; Added: private int downsampleSize = 512;
Added: private bool allowDownsample = true; Added: private int downsampleSize = 512;
Added: private bool allowDownsampleOnSave = true;