Overview

Improved the texture mapping of many wall symbols such as arced walls, windows and curtains.

Runtime/Behavior Changes

UV Improvements

Improved UV mapping of many snappers in the wall package. In general, all symbols should now apply textures more uniformly across the mesh at a UV-to-world scale of 1 UV unit = 1m. However, smaller inaccuracies may still exist.

This change affect the following symbols (and possibly more):

  • WallDoor
    • Frameless glass
    • Two panel
    • Two panel, top curved
    • Three panel
    • Panel with glass
    • Four panel
    • Five panel
  • WallWindow
    • Straight, Frameless glass
    • Straight, Glass with vault
    • Curved, None
    • Curved, Solid
    • Curved, Glass
    • Curved, Frameless glass
    • Curved, Circular
    • Curved, On edge vault
    • Curved, Glass with vault
  • WallSectionalDoor
  • Curtain
  • VenetiansBlinds
  • WindowSill
  • WallRadiator
  • WallImageSnapper
  • SimpleDrain
  • WallArc

Below are some sample comparisons of how it looked before (left) and how it looks after the change (right).

Door, 3 panel{ width=400px } Window, top curved{ width=400px } Curved windows{ width=400px } Curved 'On edge square' window{ width=400px } Curtain{ width=400px } Arced wall{ width=400px } Image on wall{ width=400px } Radiator{ width=400px }