Improved the texture mapping of many wall symbols such as arced walls, windows and curtains.
Improved UV mapping of many snappers in the wall package. In general, all symbols should now apply textures more uniformly across the mesh at a UV-to-world scale of 1 UV unit = 1m. However, smaller inaccuracies may still exist.
This change affect the following symbols (and possibly more):
Below are some sample comparisons of how it looked before (left) and how it looks after the change (right).
{ width=400px }
{ width=400px }
{ width=400px }
{ width=400px }
{ width=400px }
{ width=400px }
{ width=400px }
{ width=400px }