Interface classes for creating render jobs have changed, using Stream64
instead of Stream
to support larger files.
And also using int64
instead of int
where needed for sizes of large streams/files.
// redRenderFrame.cm, Class: REDRenderFrame Old: final public void serialize(Stream stream) New: final public void serialize(Stream64 stream) // redRenderJob.cm, Class: REDRenderJob Old: final public void packageProgress(bool first, bool last, int incrProgress, int totalProgress) New: final public void packageProgress(bool first, bool last, int incrProgress, int64 totalProgress) // redRenderPackageFactory.cm, Class: REDRenderPackageFactory Old: public int bytesPacked = 0; New: public int64 bytesPacked = 0; Old: final public int totalSize(); New: final public int64 totalSize(); // redRenderSpec.cm, Class: REDRenderSpec Old: final public bool serialize(Stream stream) New: final public bool serialize(Stream64 stream) // renderChore.cm, Class: RenderChore Old: final public void serialize(Stream stream) New: final public void serialize(Stream64 stream) // tile.cm, Class: Tile Old: extend public void serialize(Stream stream) Mew: extend public void serialize(Stream64 stream) // tile.cm, Class: InputTile Old: extend public void serialize(Stream stream) New: extend public void serialize(Stream64 stream)