Compile Time Changes

Interface classes for creating render jobs have changed, using Stream64 instead of Stream to support larger files. And also using int64 instead of int where needed for sizes of large streams/files.

// redRenderFrame.cm, Class: REDRenderFrame
Old: final public void serialize(Stream stream)
New: final public void serialize(Stream64 stream)

// redRenderJob.cm, Class: REDRenderJob
Old: final public void packageProgress(bool first, bool last, int incrProgress, int totalProgress)
New: final public void packageProgress(bool first, bool last, int incrProgress, int64 totalProgress)

// redRenderPackageFactory.cm, Class: REDRenderPackageFactory
Old: public int bytesPacked = 0;
New: public int64 bytesPacked = 0;

Old: final public int totalSize();
New: final public int64 totalSize();

// redRenderSpec.cm, Class: REDRenderSpec
Old: final public bool serialize(Stream stream)
New: final public bool serialize(Stream64 stream)

// renderChore.cm, Class: RenderChore
Old: final public void serialize(Stream stream)
New: final public void serialize(Stream64 stream)

// tile.cm, Class: Tile
Old: extend public void serialize(Stream stream)
Mew: extend public void serialize(Stream64 stream)

// tile.cm, Class: InputTile
Old: extend public void serialize(Stream stream)
New: extend public void serialize(Stream64 stream)